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Maya Software Video Tutorials

In this Video Tutorial of Maya, you will learn lot's of things like Polygon modelling, Manipulating Objects, NURBS Modeling, Robot Modelling, Applying Textures, Advanced Modelling, Rendering etc.
Maya Software Video Tutorials
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About Maya Software Video Tutorials

  • Maya is 3D computer animation software with powerful modelling, rendering, simulation, texturing and animation tools for vfx artists, modellers and animatotrs. Maya helps artists tell their story with one fast creative toolset. With this you can Render and manage complex scenes faster using modern approach

     Maya is used in film making as well as television Industry. Also, it is helpful to develop animation games. Today, Maya is plying important role in modeling as well as film making. All of you know visual effects are very important for film makers.

     

     

Topics covered in this DVD

    • CD1 - Contents
      Maya Introduction
    • Open And Close Maya 
      Interface Essentials
    • Maya Interface
    • Understanding The Maya Interface
    • Edit Menu
    • Status Line
    • Shelf
    • Tool Box
    • Time Slider And Range Slider
    • Viewports
    • Channel Box
    • Panel Menus
    • The Hotbox
    • New Scene
    • Open Scene
    • Save Scene And Save Scene As
    • Working With Files And Maya Projects
    • Menus & Tabs
    • Incremental Saving
    • Restoring Menus
    • Ma Vs. Mb
    • Using The Hotbox 

      CD2 - Contents 
      Manipulating Objects
    • Selecting Objects
    • Using The Move Tool
    • Using The Rotating
    • Using The Scaling
    • Manipulating Pivots
    • Hiding And Showing Objects
    • Freeze Transformations
    • Understanding The Channel Box
    • Working With The Attribute Editor
    • Grouping Objects
    • Understanding The Outliner
    • Creating Hierarchies 

      Attributes & Settings
    • Layers
    • Duplication Tricks
    • Viewport Color Setting
    • View Cube Preferences
    • Change Interface Colour 


      CD3 - Contents 
      Polygonal Modeling

    • Introduction Of Polygonal Modeling Create Polygonal primitives
    • Create Sphere
    • Create Cube
    • Create Cylinder
    • Create Cone
    • Create Plane
    • Create Torus
    • Create Prism
    • Create Pyramid
    • Create Pipe
    • Create Helix
    • Create Soccer Ball And Platonic Solids
    • Interactive Creation
    • Polygonal Components
    • Using Soft Selection
    • Using Paint Selection
    • Poly Count 

      CD4 - Contents 
      Polygonal Tools

    • Polygon Tools Introduction
    • Polygon Structure
    • Component Display
    • Selections
    • Snep
    • Insert Edge Tool
    • Offset Edge Loop Tool
    • Extrude Tool_Part1
    • Extrude Tool_Part2
    • Relationships
    • Bridge
    • Cut Faces Tool
    • Split Polygon Tool 

      CD5 - Contents 
      Polygonal Tools

    • Fill Hole
    • Merging Components
    • Slide Edge Tool
    • Crease Tool
    • Cleanup Tool
    • Edit Mesh Commands
    • Transform Component
    • Detaching Components
    • Booleans 

      CD6 - Contents 
      Polygonal Tools

    • Mirroring
    • Collapse
    • Custom Shelf 1
    • Custom Shelf 2
    • Modeling With Curves
    • Keeping Faces Together
    • Using The Polygon Bevel Too
    • Using The Polygon Chamfer Tool
    • Combining Objects
    • Merging Vertices And Edges
    • Working With Object History 

      CD7 - Contents 
      Polygonal Tools

    • Bending
    • Twist
    • Squash
    • Sculpt
    • Flare
    • Wave
    • Sine 

      CD8 - Contents 
      Basics Polygonal Modeling

    • Spiral Stair
    • Create Gear Part_1
    • Create Gear Part_2
    • Table Lamp Part_1
    • Table Lamp Part_2
    • End Table
    • Screw Driver 

      CD9 - Contents 
      Basics Polygonal Modeling

    • Create Watch Part_1
    • Create Watch Part_2
    • Simple Room Window
    • Study Table Part_1
    • Study Table Part_2 

      CD10 - Contents 
      Polygonal Modeling Project

      Polygon Sward Modeling
    • Modeling Introduction
    • Modeling Part_1
    • Modeling Part_2
    • Modeling Part_3
    • Modeling Part_4
    • Modeling Part_5 

      CD11 - Contents 
      Polygonal Modeling Project

      Polygon Hut Modeling
    • Hut Modeling Part_1
    • Hut Modeling Part_2
    • Hut Modeling Part_3 

      CD12 - Contents 
      Polygonal Modeling Project

      Polygon Hut Modeling
    • Hut Modeling Part_4
    • Hut Modeling Part_5
    • Hut Modeling Part_6 

      CD13 - Contents 
      Polygonal Modeling Project

      Living Room 
    • Living Room Part_1
    • Living Room Part_2
    • Living Room Part_3
    • Living Room Part_4 

      CD14 - Contents 
      Polygonal Modeling Project

      Tire Modeling
    • Tire Modeling Part_1
    • Tire Modeling Part_2
    • Tire Modeling Part_3
    • Tire Modeling Part_4
    • Tire Modeling Part_5 

      CD15 - Contents 
      NURBS Modeling

    • Introducing Nurbs Modeling NURBS Primitives
    • Nurbs Sphere
    • Nurbs Cube
    • Nurbs Cylinder
    • Nurbs Cone
    • Nurbs Plane
    • Nurbs Torus
    • Nurbs Circle
    • Nurbs Square
    • Using The Nurbs Curve Tools Part_1
    • Using The Nurbs Curve Tools Part_2
    • Creating Text Curves
    • Manipulating Nurbs Curves
    • Refining Nurbs Curves 

      CD16 - Contents 
      NURBS Modeling

    • Using Cut Curves And Fillets
    • Offsetting And Extending Curves
    • Manipulating Nurbs Surfaces
    • Using Nurbs Revolve
    • Using Nurbs Loft
    • Using Nurbs Extrude
    • Using Nurbs Planar
    • Editing And Refining Nurbs Surfaces
    • Extracting Nurbs Curves From Surfaces
    • Opening And Closing Surfaces 

      CD17 - Contents 
      Advanced Modeling

    • Creating Curves On A Surface
    • Projecting Curves On Surfaces
    • Trimming Nurbs Surfaces
    • Using The Nurbs Fillet Tool
    • Stitching Nurbs Surfaces
    • Modeling With Nonlinear Deformers
    • Sculpting On Nurbs
    • Converting Nurbs To Polygons 

      CD18 - Contents 
      Basic NUBS Modeling Project

      Perfume Bottle
    • Perfume Bottle Part_1
    • Perfume Bottle Part_2
    • Perfume Bottle Part_3
    • Tube Well 

      CD19 - Contents 
      Basic NUBS Modeling Project

      Tea Cup Modeling
    • Tea Cup Modeling Part_1
    • Tea Cup Modeling Part_2
    • Tea Cup Modeling Part_3 

      CD20 - Contents 
    • Robot Modeling
    • Image Planes And Nurbs Planes
    • Modeling A Robot Part_1
    • Modeling A Robot Part_2
    • Modeling A Robot Part_3 

      CD21 - Contents 
    • Robot Modeling
    • Modeling A Robot Part_4
    • Modeling A Robot Part_5
    • Modeling A Robot Part_6 

      CD22 - Contents 
      Applying Textures

    • Introduction Textures And Materials
    • Understanding The Basics Of Materials
    • Understanding The Basics Of Render Setting
    • Creating And Applying Maps
    • Using Bitmaps As Texture
    • Working With The Hypershade Window
    • Live Action Integration With Use Background
    • Using Displacement And Bump Mapping
    • Using The Ramp Shader
    • Using The 3D Paint Tools 

      CD23 - Contents 
      Texturing Project

      Bathroom Interior Design
    • Bathroom Interior Design Part_1
    • Bathroom Interior Design Part_2
    • Bathroom Interior Design Part_3 

      CD24 - Contents 
      Texturing Project

      Bathroom Interior Design
    • Bathroom Interior Design Part_4
    • Bathroom Interior Design Part_5
    • Bathroom Interior Design Part_6 

      CD25 - Contents 
      Rendering in Maya

    • Understandings Render Settings
    • Understanding The Basics Of Lights And Lighting Types Part_1
    • Understanding The Basics Of Lights And Lighting Types Part_2
    • Spotlight
    • Point Light
    • Ambient Light
    • Adding Depth Map Shadows
    • Alpha Shadows 

      CD26 - Contents 
      Rendering in Maya

    • Using Raytrace Shadows
    • Understanding The Basics Of Cameras
    • Using Motion Blur
    • Interactive Rendering With Ipr
    • Batch Rendering 

      CD27 - Contents 
      Working with Paint Effects

    • Creating Brushes
    • Applying Brushes To Existing Strokes
    • Sharing Brushes
    • Saving Brushes 
      Rigging

    • Rigging Introduction
    • Bones
    • Skinning
    • Skin Weights 

      CD28 - Contents 
      Rigging

    • Ik
    • Ik Splines
    • Parenting Rules
    • Grouping
    • Eye Rig
    • Clusters
    • Capsules
    • Muscles 

      CD29 - Contents 
      Dynamics

    • Dynamics Introduction
    • Active Vs Passive Rigid Bodies
    • Dynamic Relationships
    • Field Attributes
    • Newton Field
    • Vortex And Turbulence
    • Ndynamics 
      Animating in Maya

    • Animation Introduction
    • Timeline
    • Playback Controls
    • Create Keys
    • Create Keys Animation
    • Adjusting Keys
    • Colors Animation 

      CD30 - Contents 
      Animating in Maya

    • Graph Editor
    • Modifying Keys In The Graph Editor
    • Modifying Keys In The Dope Sheet
    • Animating Objects Along Paths
    • Animating Objects Along Paths With Locator
    • Animating With Constraints
    • Using Set-Driven Keys
     

     

 
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